and it is not an awful lot different in computers other than Japanese usually requires four digits. The short version is text in games, especially if you have text effects and are dealing with pointers, frequently uses a custom character encoding that is possibly even unique to the game my favourite analogy is you once probably made a code along the lines of A=00 B=01 C=02. On text- I wrote up a text chapter for my ROM hacking guide and other than the emulators I use (equivalents of which are not really available for you as I recall) everything is the same, indeed most ROM hacking skills and concepts translate fairly well across systems. bin is a generic extension used throughout computing for just about any purpose, to this end ".bin decryption" will probably only net something if you are after something very specific like your eboot example.Ĭpk is an extension I have seen before- I believe one of the middleware companies makes it as an archive format although I will have to have a look at those tools you mention as a more generic one would be useful. PSP game hacking has happened on several occasions, but, as you have probably found out, you will probably be finding yourself on the cutting edge of various things as there has not been a lot of it and what there has been is usually very specific to a given game or it deals with working around copy protection. I did google '.bin decrypter for the psp' as the suggested ask says, but only got info on how to decrypt EBOOT files.Īny help or tutorials would be greatly appreciated. The game I wish to translate is a Visual Novel, so it's very text-heavy. Am I looking in the wrong place? Is there a way to open these whatsoever?ĮXTRA INFO: I'm running Linux, but I can still run some. I have no way to open nor unpack these, and when I try using something like Notepad++ it shows up as a bunch of jargon(I have tried changing locales). bin files going all the way from 0000.bin to 1041.bin. Thinking 'sc' could be short for 'script', I unpacked it with cpk_unpack(from the utf_tab suite), and got. In my ISO, it has a directory, DATA, containing these files: There is a game I want to translate into English, and by searching forums I found out most scripts are in PSP_GAME/USRDIR. This seems to be one of the more friendly forums, after all. I apologize if this is just a huge newbie mistake, but after searching for a long while, I thought I'd ask. I couldn't find any tutorials on doing it. I've been researching how to start PSP ROMhacking for about a year now, and it's not really the most newb-friendly field. Thank you.((My apologies if this is in the wrong area I had meant to put this in the 'Ask?' section but upon reflection thought this was less of a specific question.)) This is my first day, please help a brother out. I'm using the USB-Host mod and so far I've added additional SNES and Sega Genesis games with no hassles. I'm using hakchi2 CE 1.2.5 and as far as I know, everything is updated. I've looked at the Read Me that lists all the extensions and what commands do what. I've spent the last 2 hours reading Reddit posts and this is what drove me to actually register on Reddit. Screen goes black for a second as if it's trying to load it and it dumps me right back onto the menu. I can't seem to figure out why it's never by default bin/a26 in the command line after I add the Atari 2600 games. I've attempted to rename the command line bin/a26 manually as was suggested by KDFM but no matter what extension the game file was originally nor how I edit the command line, the games will not launch from the GUI. bin files, it ask you which core to use (I choose Stella) and the command line is still bin/stella. a26 files, the command line is bin/stella. I've read several other threads where it is said that it should be bin/stella or bin/a26 in the command line.
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