During early development of Below Zero there were plans for a Hovercraft, which had concept art and even a working prototype, however it was scrapped long before Below Zero went into Early Access.However it can't be docked in Moonpools and will appear as a very bright white with the name "Placeholder". All of it's upgrade modules can also be spawned in with console commands as well. Although the Seamoth is unobtainable in Subnautica: Below Zero, it can still be spawned in with console commands ( spawn seamoth).Install BepInEx (or qModManager ) and Map mod. You can walk around inside it, like a Cyclops. You can rotate it freely while piloting, like a Seamoth. The Atrama Construction Vehicle (ACV) is most like a Seamoth, but it also has elements of both the Prawn and the Cyclops. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that didn't truly add new gameplay were considered a bad investment of resources and were scrapped. NOW WITH ADDITIONAL CAVES MAPS, LARGE DEPOSITS AND ALIEN TABLETS Installation. This mod leverages the Vehicle Framework library to give life to a beautiful model provided by AppleHeck. Concept art can be found for these other submarines. The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. ![]() We’ve been planning other kinds of updates as well! These plans are still in their early phases, so we can’t offer you specifics right now, but the team has come up with a few ideas that we’re excited to explore in the future. This model is designed to fit in the game, it is a lowpoly model ( 17 000 polygons for the exterior without the character which takes all the polygons count in the marmoset viewer), following. ![]() This is my own 3d model of one of the concept art Pat Presley made for the submarine in the game Subnautica. We’re still evaluating which ones make sense in the near term but expect some of these improvements to trickle back to Subnautica at some point in the future." The Atlas - Subnautica fanmade model - WIP. We alluded to this earlier, but we intend to bring back a number of quality of life/accessibility improvements from Below Zero to Subnautica. Description PLEASE READ THE INSTRUCTIONS FOR THE BEST EXPERIENCE This a complete ground up rebuild of the unused Altas Sub from Subnautica. Our goal is to update Subnautica on as many platforms as we can and include some of these improvements along the way." This model is designed to fit in the game. There are architecture, performance improvements, bug fixes, and quality of life features that Below Zero has benefited from that have not yet made their way back to Subnautica. This is my own 3d model of one of the concept art Pat Presley made for the submarine in the game Subnautica. Everything we already said applies to the original Subnautica, but with the added wrinkle that Subnautica has not been as supported as we would have liked while Below Zero was in development. It's not finished, the blog itself states this. ![]() Open the zip file, and drag the SubnauticaModManager folder out into the plugins folder. ![]() If there is no plugins folder, try launching Subnautica one time. The plugins folder should be directly inside of the BepInEx folder in your Subnautica directory. Originally posted by The Music Man:Ok dont even try blaming me. Place that zip file into the plugins folder.
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